The influence of my former career in game development can be seen in the art I make. The artworks are often playful and demonstrate my continuing interest in the interaction between an artwork and its beholder.
Interactivity can be inelegant. An interactive artwork is unfinished except for the moments when someone actively engages the work. But it is this action of completion that I find interesting. It makes explicit the viewers' contribution to the creative act.
When creating an artwork, I often manipulate and process human creativity (either supplied by viewer interaction or from source material found on the internet or elsewhere) into a synthesized new work.
For more information please visit my website.
The influence of Ethan Ham's former career in game development can be seen in the art he makes. The artworks often playful and demonstrate his continuing interest in the interaction between an artwork and its beholder.
Ethan is a sculptor and installation artist who often explores themes of translation and mutation. His projects include literary/art hybrids, kinetic sculptures, and internet-based artworks.
He has been commissioned by Turbulence.org (Tumbarumba and Self-Portrait), The Present Group (Anthroptic), and Rhizome.org (Email Erosion).
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